ESC

Gear

StarKicks has an economy, and it runs on startokens: every task you complete pays one (up to five a day), whether or not you play that day's shootout. You spend them in the shop on gear — and gear is forever.

No Consumables

Every item in the shop is a one-time purchase you own permanently. Nothing is spent, nothing wears out, and nothing makes your kicks stronger over time — gear bends the rules in specific situations rather than inflating your numbers. Your results stay a measure of your reads and your timing.

The StarKicks shop

The Shop and Your Loadout

The catalog spans six families of gear — Boots, Balls, Gloves, Rigs, Scouting, and Charms. Before each shootout you assemble a loadout of up to five items, one per family, from the pregame screen. The loadout locks when round one starts.

Rarer tiers do more:

The Legendaries

Four items sit at the top of the catalog, each with a once-per-shootout activation:

Gear you've equipped surfaces its intel right on the play screen — a readout might confirm whether a tell is true, or plot where the next shot is headed.

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