ESC

Boosts

Boosts are one-use powerups you can activate during a game to shift the odds in your favor. There are three boosts, each changing a different aspect of the pitch — and each comes with a cooldown timer before it can be used again.

Boost controls during a game

The Three Boosts

Voodoo Throw

Forces the pitch type to match your current guess. If you've committed to Curveball, activating Voodoo Throw guarantees a Curveball is on the way. Best used when you're confident in your read from the Tell Phase but want to eliminate any doubt.

Power Boost

Expands your catch circle during the Catch Phase. A wider target zone means more margin for error — useful when facing a high-velocity pitcher or a planet you're still learning. Power Boost doesn't improve your catch quality tier, but it gives you a better chance of landing inside the zone at all.

Down the Middle

Forces the pitch to land at dead center. Combined with a well-timed click, this gives you the best shot at a Galaxy-quality catch. Save this one for moments when you want the highest possible result — not just a successful catch, but the best one.

Cooldown System

Each boost has a cooldown timer after use — you can't activate the same boost again until the timer expires. Cooldown length is tied to your player tier:

Tier Cooldown
Rookie Longest
All-Star Reduced
Legend Shorter
Hall of Fame Shortest

Reaching higher tiers through consistent play gives you more frequent access to boosts — another reason to complete tasks daily and build your ticket count each week.

Strategy

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